Friday, April 20, 2012

Projected Normal Map on Rocks

So this is the result of a Maya cube taken into Z-brush to brush it into a rocky geometry, then exporting said geometry in a low, medium and high polycount (160, 640, 9900 triangle count). Next I took all of the models into 3D studio max, selected the low and high poly model and derived a normal map (high to low).

Deciding to see what it looks like I then created a material with a bump normal map, which is the result below. The texture is a quick random texture from the site highresolutiontextures.com.

These are the models and the textured versions:

The Normal map looks like the following:

Because I projected it all of the high resolution details are embedded within the uv unwrap of the low poly model. I suspect the hard edges to come from the hard edges in the low poly model. Must remember this for the next time.

Thursday, April 5, 2012

Character Model for a current project.

I have uploaded some screenshots of the human male model for the current game project that is in production. This will be unwrapped, textured and animated to represent different NPC characters.


Tuesday, March 13, 2012

Character Concept Art

Character Thumbnails and a whittle little bit of Environment art.




Monday, January 9, 2012

More assets for the zoo game.

This project ended in December 2011 and is currently being patched up for delivery and the showcase upcoming January 19th. The client was very pleasantly surprised and incredibly satisfied with the quality of this game.

When it's been showcased this blog will receive screenshots. For now you can find some in-progress art under the 'read more'

Wednesday, November 30, 2011

Update on the zoo game

Underneath the link: 4 of the 18 animals that are present in the game, and the miniatures that players will see in the cages.

Thursday, November 17, 2011

Practice: Normal Mapped bracelet


Half-bracelet item made to practice normal and specular maps. Time to make was not more than an hour and the model is a single plane. Depth and structure is completely in texture.
Currently working on a game for the University of Maastricht. The department of psychology wants to conduct a research on the (positive) influence of playing games on children's ability to learn and concentrate. The game will train the working memory of the child through different forms of mini-games, all connected to the game's theme: The child can catch animals and set up a zoo filled with sometimes strange but plausible creatures.

I am working primarily as an artist on this project. The creature below is an adaption of a platypus to a more otter-like form. The creatures are designed to have taken different evolutionary paths, instead of being randomly made up.