Sunday, April 14, 2013

Updated Simic Guildgate



For the upcoming Dragon's Maze, Wizards of the coast released new guildgate cards featuring zoomed out versions. I am attempting to follow a little into the new card and build an environment for the 3D gate model.

Sunday, January 20, 2013

3D Conveyor Machine



Just a work in progress. This is a model for a big project that I am currently working on.

Update:

While I like the above texture direction, it wasn't metal enough to my taste. see the new texture. My aim is to approach a Transformers - War for Cybertron style of quality.


Wednesday, October 31, 2012

Simic Guildgate - Work in progress


This specific MTG card art depicts the Simic guilgate. It provides a good challenge trying to translate art into a 3D object.


















Wednesday, October 24, 2012

Velinov Scythe Model Finished

In order to keep myself up to date I have decided to gather concept images drawn by other artists and use them for reference. This keeps me out of my comfort zone and allows me to make the transition into high-quality game models.

At the moment, these images are usually official card art for the Magic the Gathering card game. These are high detailed and challenging. The artist of above concept art does a lot of artwork for Magic cards.

The scythe is a work in progress. The handle and end isn't correct. This post will later update with the finished version.

Update #1:

I fixed the end of the scythe and fixed a few misaligned vertexes. You can see the colour division that I am filling out. While it is possible to unwrap and texture this item, I chose to do a 2D painting overlay in order to save time. This because of the obvious reason that this item won't appear in any project.

Update #2:

And the finished product:


Thursday, October 4, 2012

Petite Pete/Skywatcher - The little Anti-Air Turret

'Petite Pete' is an little anti-air turret I've created to practice the modeling of functional props. Eventually I renamed it to 'Skywatcher'. It can turn its dome a full 360 degrees and rotate its cannons a little bit over 180 degrees. It is not ambidextrous, so the cannons do not rotate separately.