Deciding to see what it looks like I then created a material with a bump normal map, which is the result below. The texture is a quick random texture from the site highresolutiontextures.com.
These are the models and the textured versions:
The Normal map looks like the following:
Because I projected it all of the high resolution details are embedded within the uv unwrap of the low poly model. I suspect the hard edges to come from the hard edges in the low poly model. Must remember this for the next time.